Thurs/Wed Golf Rules-n-Regs
Last update: 2022/5/13
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1. Goals
- Play 18 holes every Thursday (or possibly Wednesday...) afternoon.
- Play at a brisk pace: 4-hour rounds strongly preferred.
- Tee time about 4.5 hours before sunset: enough time for
18 holes, but also try to conserve AL.
- Aim for mid-level courses (Glade Valley, Hollow Creek), but
with occasional forays to Maple Run (low), Whiskey Creek (high), etc.
- Approximate USGA rules and
handicaps.
2. Hosting and Organization
Rotate "host" for the week among regular players.
Weekly host responsibilities include:
- choice of course to play
- obtaining tee times sufficient for all players that week to get in 18 holes
- may suggest grouping and order of players so as to balance speed of play
- should take the lead on the weather call, if necessary
- decides what kind of competition to hold for the day:
individual stroke play, team match play, etc.
- finds a nice place to eat out afterwards
Normal deadline for informing the host whether you're playing is
the preceding Monday morning, but this may vary at the host's
discretion.
3. Scorekeeping and Handicapping
Scorekeeper maintains handicap index and other seasonal records for
each player. John C. is scorekeeper. We use the an algorithm
very similar to the new (2020) world handicap system (WHS). See Handicapping Rationale for details.
The initial handicap index of a new TWGL player is based on his/her
declared recent scores. The goal is to have at least four 18-hole
rounds as a basis. Once someone plays a TWGL round, thereafter only
TWGL scores are added to his records. I.e. non-TWGL rounds are used
only for the purpose of establishing the initial index. If no actual
scoring record is available, we use a software routine to build a
virtual record that supports a player's estimated handicap. There is
also a software routine to extrapolate from scoring in the NIST league
to a TWGL handicap, based on the scoring records of players who
participate in both.
For long-time players, the index is based on the best 8 of the last
20 rounds (as per WHS) in TWGL play. More details can be found here.
4. Competition
Daily competition is based on individual stroke play by default, but
may include contests of more exotic form,
according to the whim of the host. Pay in $5 per
round for daily pot.
In addition to the usual payout, a player who makes a
hole-in-one shall a) collect $10 apiece from everyone else
playing that day and b) buy everyone a couple of drinks afterward.
5. Rules of Play
Except as noted below, all play is governed by the current USGA rules.
5.1 Special TWGL Rules
TWGL, in its fathomless benevolence, has adopted several rules which
supplement those of the USGA:
- Lenny's Delight
-
Yes, you can roll the ball in the fairway.
- Pick It Up
-
As per USGA rule 21.2, the maximum score on a hole is par + 5.
- Objective Gimmes
-
A player's putt is automatically conceded if the distance of
his/her/their ball to the hole is less than or equal to either: a) 24
inches, measured edge to edge (i.e. 24 inches of green between the
hole and the ball), or b) 27 inches measured center to center. Note
that the difference between a) and b) is negligible. For a typical
putter shaft and grip, two feet is roughly equivalent to "inside the
leather".
- Yellow Peril
-
You may (and should if there's any doubt) play a provisional shot when
dealing with a yellow penalty area as well as with OB. I.e. If you
"maybe" made it over, take a drop as if the ball were lost in the
penalty area and play a provisional to avoid the walk-back. See
section 5.2 below for details on your options.
- Sufficient Suffering:
-
After two strokes into same penalty area, you may drop on other side
(no more than 5 yards beyond penalty area, and not on the green) with
a virtual 3rd shot. E.g. two tee shots into a penalty area and you're
lying 5 on the other side. This is optional relief, if you're in a
Tin Cup mood.
- Eschew S+D
-
TWGL uses the
USGA's local rule for alternative relief for OB or lost balls.
Short version: instead of stroke and distance, you may take a TWO stroke
penalty, but you then get to drop in the fairway. For OB, use
point of entry into OB as reference point, and drop no closer to the hole,
two club lengths into the fairway. If this was your tee shot,
you are now lying 3. See link for details.
- Rough Break
-
If a ball is determined to be lost in an unmarked (no stakes) and
generally playable area, such as fairway or rough or sparse woods, you
may drop as nearly as possible to the estimated location of ball,
ONE stroke penalty. The new ball location should have
conditions comparable to where the ball was lost, e.g. if the ball was
lost in the rough, drop in the rough. This is a 3rd option for balls
lost outside a penalty area, in addition to stroke-and-distance and
the two stroke penalty described in the previous item.
- Seeing Red
- If a ball (whether lost or not) is
determined to be in an unmarked (no stakes), but clearly
unplayable area, such as thick vegetation or woods, treat it as a
red penalty area. Estimate a reasonable "point of entry" into the
area as the reference point and drop within two club-lengths. (The
hope is that most courses will in fact mark these as red penalty
areas, as provided in the 2019 USGA rules.) This does not apply to
areas in which a stroke can reasonably be made in most locations, such
as normal rough or sparsely wooded areas.
- Dead Drop
-
If the presence of a drop area is not obvious or noted on the scorecard,
and a player attempts to hit a 2nd or 3rd shot over the associated penalty area,
he or she may either use that shot OR use the drop area upon discovering
its existence. E.g. on a par 3, with a 2nd shot over the penalty area,
the player would either be lying 3 with the 2nd shot, or lying
2 in the drop area.
5.2 Common Mistakes
- A ball that "almost" made it over a yellow penalty area
(e.g. rolls back in from the far side)
did not make it over. You must drop behind the penalty area.
When in doubt, play a provisional before hiking around.
- The reference point for penalty areas or OB relief is the
point of last (most recent) entry into the penalty area or OB,
not the ball location. Actual or estimated ball location is used as
the reference point for a ball lost outside a penalty area or
for an unplayable lie.
- Relief from penalty areas is on the line away from pin, not flight path.
- Once you take a valid drop, the ball is in play, even if the
lie is terrible.
5.3 Doubtful Shots over Yellow Penalty Areas
If you're hitting over a yellow penalty area and there is some doubt
about whether you made it over, please play a provisional.
If you don't hit a provisional, and go to the far side and then can't
play the ball, you now have to perform the dreaded "walk-back" around
to the near side to re-hit. Here are the details...
Suppose you're hitting your 2nd shot over a yellow penalty area and you
"maybe" made it over. Hit a provisional ball using normal rules as if
the original shot were lost in the penalty area - this means you can re-play
either from the same spot or on a line starting where the original
shot entered the penalty area away from the pin. Now go around to the
far side and start looking - three possibilities:
-
Case 1: Original ball is found outside the penalty area: you must abandon
the provisional and play the original, lying 2 (even if the
provisional is now resting at the bottom of the cup).
-
Case 2: Original ball is lost or unplayable inside the penalty area.
Provisional ball is now in play, lying 4. If the provisional is also
lost in the penalty area, you can invoke the "sufficient suffering" rule and
take a drop on the far side, lying 6.
-
Case 3: Original ball is found and playable inside the penalty area.
You now have a choice (!) as to which ball to play: the
original, lying 2, or the provisional, lying 4.
(There is a choice only because you are playing a provisional for a
ball in a penalty area. Under strict USGA rules, you would play a
provisional only for a ball that was potentially lost or OB, not in a
penalty area, and in these cases there is no choice: if ball does turn out
to be lost or OB you must play the provisional, otherwise you must
play the original.)
5.4 Fenced-in Environmental Protection Areas
Some courses (e.g. Richland, nee Hollow Creek) have Fenced-in Environmental
Protection Areas (FIEPAs). We treat the fence as an immovable
obstruction and the FIEPA itself as a red penalty area (with the
fence marking the margin of the penalty area). Recall that as per USGA,
you do not get relief from an immovable obstruction
if your ball is in a penalty area. There are, as always,
three possibilities:
-
Case 1: Ball is outside the FIEPA: if the fence interferes
with your swing or stance, you get relief. Drop within one club-length
of nearest point of relief.
-
Case 2: Ball is inside the FIEPA, but can be played without
entering the penalty area (e.g. ball is a few inches in, and there's
room to make a stab at it). You then have the usual options for
a ball in a red penalty area - try to play it as is, or take a drop
and penalty stroke.
-
Case 3: Ball is inside the FIEPA, and either the fence
interferes or ball is unreachable without entering the FIEPA: take a
drop and penalty stroke.
6. Incomplete Outings and Rounds
Definitional note: round refers to the activity of an individual
player; outing refers to the collective activity of all players.
Outing cut short by external conditions
If external conditions (such as darkness, inclement weather, feral
squirrels, et al) prevent any player in an outing from completing at
least 14 holes, the entire outing is cancelled: no rounds are counted
for any purpose. Otherwise, the outing competition is in effect.
For the sake of equity, actual scores are used only for those holes
which were available for completion by all players. All other holes
are scored as net par according to hole rating and the player's
ratings-adjusted handicap. Any actual scores taken for these other
holes are dropped. The resulting 18 hole score shall count for
handicapping and competitive purposes, just as if the rounds had
actually been completed.
For example, if rain causes play to stop after one group has completed
hole #16, and another #17, then actual scores are used through #16.
For holes #17 and #18, all players are assigned net par.
Players should make reasonable efforts to complete as many holes as
possible, but each player has the responsibility of determining
whether continuing play is safe, sensible, etc.
Rounds counted for Handicapping
Any individual round in which fewer than 14 holes have been completed,
or that is part of a cancelled outing (see below) shall not
count for either handicapping or competitive purposes. All other
rounds shall be counted towards computation of the player's handicap
index. Unfinished holes will be scored at net par.
Rounds left incomplete for personal reasons
If an individual round is not completed because of personal reasons
(e.g. illness, injury, other commitments), it shall not be counted for
competitive purposes.
Summary
if external conditions prevent any player from completing 14 holes
outing cancelled
no rounds counted for handicapping or competition
else (everyone had opportunity to play at least 14 holes)
if your round is not completed because of personal reasons
your round not counted for competition
if your round < 14 holes
your round not counted for handicapping
else
your round counted for handicapping
endif
else (you played as many holes as possible, and at least 14)
your round counted for handicapping and competition
endif
endif
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